/* ==========================================================================
   BASE · preview stage, game frame, environment, shell, transitions
   All values come from theme tokens (theme/tokens.*.css).
   ========================================================================== */
*{box-sizing:border-box}
html,body{height:100%;margin:0}
body{background:var(--page);color:var(--fg);font:15px/1.45 var(--font-body);overflow:hidden;-webkit-font-smoothing:antialiased}
button,input,select{font:inherit;color:inherit}
button{cursor:pointer}
button:disabled{cursor:not-allowed}
:focus-visible{outline:3px solid var(--accent);outline-offset:2px}
.sr-only{position:absolute;width:1px;height:1px;overflow:hidden;clip:rect(0 0 0 0);white-space:nowrap}
svg.i{width:22px;height:22px;flex:none;fill:none;stroke:currentColor;stroke-width:var(--icon-stroke);stroke-linecap:round;stroke-linejoin:round}
.muted{color:var(--muted)}.small{font-size:13px}.gap{margin-top:12px}

/* ---------- Preview stage (frames exist only when Developer Mode picks a preset) ---------- */
.app{height:100vh;height:100dvh;display:flex}
.stage{flex:1;min-width:0;display:flex;overflow:auto;background:var(--page);transition:background var(--dur-screen)}
.game{position:relative;overflow:hidden;background:var(--bg);width:100%;height:100%;--sa-t:0px;--sa-r:0px;--sa-b:0px;--sa-l:0px;transition:background var(--dur-screen)}
.game.framed{flex:none;margin:auto;box-shadow:0 0 0 1px var(--line-soft),0 30px 80px #0008}
.game.phone{border-radius:46px;box-shadow:0 0 0 10px oklch(8% .01 255),0 30px 80px #0008}
.game.safe[data-device^="portrait"]{--sa-t:47px;--sa-b:34px}
.game.safe[data-device="landscape"]{--sa-l:47px;--sa-r:47px;--sa-b:21px}
.sa{position:absolute;pointer-events:none;z-index:60;display:none;background:repeating-linear-gradient(135deg,oklch(80% .14 75 / .14) 0 6px,transparent 6px 12px)}
body.dev .game.safe[data-device^="portrait"] .sa-t{display:block;top:0;left:0;right:0;height:var(--sa-t)}
body.dev .game.safe.phone .sa-b{display:block;bottom:0;left:0;right:0;height:var(--sa-b)}
body.dev .game.safe[data-device="landscape"] .sa-l{display:block;top:0;bottom:0;left:0;width:var(--sa-l)}
body.dev .game.safe[data-device="landscape"] .sa-r{display:block;top:0;bottom:0;right:0;width:var(--sa-r)}
.homeind{position:absolute;left:50%;bottom:8px;width:134px;height:5px;margin-left:-67px;border-radius:5px;background:oklch(90% 0 0 / .7);z-index:61;display:none}
.game.phone .homeind{display:block}.game[data-device="landscape"] .homeind{bottom:6px}

/* ---------- Environment: background artwork slot ---------- */
.env{position:absolute;inset:0;z-index:0;background:var(--bg)}
.env-glow{position:absolute;inset:0;background:radial-gradient(120% 75% at 50% 105%,var(--env-glow-low) 0%,transparent 62%),radial-gradient(70% 55% at 50% -10%,var(--env-glow-high) 0%,transparent 70%)}
.env svg{position:absolute;left:0;right:0;bottom:0;width:100%;height:46%}
.env .env-floor line{stroke:var(--env-line);stroke-width:1;vector-effect:non-scaling-stroke}
.env .env-ridges{height:52%}
.game.immersive .env{opacity:.35}
.annot{display:none}
body.dev .annot{display:block}
.tag{position:absolute;z-index:55;font:600 10px/1 var(--font-body);letter-spacing:.08em;text-transform:uppercase;padding:5px 7px;border-radius:6px;background:oklch(83% .14 75);color:oklch(20% .03 60);pointer-events:none;white-space:nowrap}
.env .tag{right:12px;bottom:12px}

/* ---------- Gameplay layer: the developer's game fills the whole frame ---------- */
.gamelayer{position:absolute;inset:0;z-index:1;display:none}
.game.playing .gamelayer{display:block;animation:fade var(--dur-screen) ease}
.gameviewport,.game-root{position:absolute;inset:0}
.owner{position:absolute;inset:6px;border:2px dashed oklch(83% .14 75 / .75);border-radius:16px;pointer-events:none;z-index:2}
.owner .tag{top:-2px;left:16px}

/* ---------- Shell: top bar + screen ---------- */
.shell{position:absolute;z-index:2;top:max(var(--sa-t),env(safe-area-inset-top));right:max(var(--sa-r),env(safe-area-inset-right));bottom:max(var(--sa-b),env(safe-area-inset-bottom));left:max(var(--sa-l),env(safe-area-inset-left));display:flex;flex-direction:column}
.game.immersive .shell{pointer-events:none}
/* Compact in-game HUD: [navigation corner] [platform info, centred] [settings corner] */
.bar{display:grid;grid-template-columns:1fr auto 1fr;align-items:start;gap:12px;padding:10px clamp(10px,1.6vw,24px) 0;min-height:64px;position:relative;z-index:3}
.game.immersive .bar,.game.immersive .offline{display:none}
.hud-l,.hud-r{display:flex;gap:8px;align-items:center}.hud-r{justify-content:flex-end}
.hud-c{display:flex;justify-content:center;min-width:0}
.ibtn.hud-btn{width:56px;height:48px;border-radius:var(--r)}
.wallet{display:flex;align-items:center;justify-content:space-between;gap:6px;min-width:min(100%,clamp(260px,34vw,560px));height:48px;background:var(--glass);border:1px solid var(--line-soft);border-radius:999px;padding:0 4px;flex:none}
.wallet .w{display:flex;align-items:center;gap:7px;padding:0 11px;font-weight:700;font-variant-numeric:tabular-nums;white-space:nowrap}
.wallet .w svg.i{width:18px;height:18px;color:var(--muted)}
.wallet .lbl{color:var(--muted);font-weight:600;font-size:12px;letter-spacing:.04em}
/* PLAYR is the headline counter: a tinted pill with larger, heavier type. Tickets and passes sit quietly beside it. */
.wallet .w-main{height:40px;padding:0 18px 0 12px;gap:9px;border-radius:999px;font:800 21px/1 var(--font-display);letter-spacing:.02em;background:color-mix(in oklch,var(--accent) 17%,transparent);box-shadow:inset 0 0 0 1px color-mix(in oklch,var(--accent) 55%,transparent)}
.wallet .w-main img.cur{--cur:28px}
.wallet .w-items{display:flex;align-items:center;gap:2px;min-width:0}
.wallet .w-item{padding:0 8px;gap:5px;font-weight:600;font-size:15px;color:var(--muted)}
.wallet img.tk{width:24px;height:24px;object-fit:contain;flex:none;user-select:none;-webkit-user-drag:none}
.offline{display:flex;gap:10px;align-items:center;justify-content:center;margin:0 clamp(14px,2.4vw,32px) 8px;padding:8px 14px;border-radius:var(--r-sm);background:color-mix(in oklch, var(--warn) 16%, transparent);color:var(--warn);font-size:13px;font-weight:600;position:relative;z-index:3}
.offline[hidden]{display:none}.offline svg.i{width:18px;height:18px}
.screen{flex:1;min-height:0;overflow:auto;overscroll-behavior:contain;container-type:size;padding:6px clamp(14px,2.4vw,32px) clamp(12px,2.4vh,28px);position:relative;z-index:2;scrollbar-color:var(--line) transparent}
.game.immersive .screen{padding:0;overflow:hidden}

/* ---------- Screen transitions: push (forward), pop (back), fade (lobby / game) ---------- */
.screen.enter-push{animation:push var(--dur-screen) var(--ease)}
.screen.enter-pop{animation:pop var(--dur-screen) var(--ease)}
.screen.enter-fade,.screen.enter-none{animation:fade var(--dur-screen) ease}
@keyframes push{from{opacity:0;transform:translateX(var(--enter-shift))}}
@keyframes pop{from{opacity:0;transform:translateX(calc(var(--enter-shift) * -1))}}
@keyframes fade{from{opacity:0}}
@keyframes rise{from{opacity:0;transform:translateY(14px)}}
@media (prefers-reduced-motion:reduce){*,*::before,*::after{animation:none!important;transition:none!important}}

/* Currency: amount + icon. The icon is the theme's currencyIcon slot (an <img>), sized to the text. */
/* Currency icon: centred on the figures (cap height ≈ .7em, so centre ≈ .35em above the baseline).
   The margin box is a fixed .9em sitting .1em below the baseline, so the icon never stretches the line
   and the amount keeps the same baseline as the surrounding text. Size per context via --cur only. */
img.cur{--cur:1.15em;width:var(--cur);height:var(--cur);min-width:var(--cur);object-fit:contain;flex:none;vertical-align:-.1em;margin-block:calc((.9em - var(--cur)) / 2);user-select:none;-webkit-user-drag:none}
.amt{display:inline;white-space:nowrap;font-variant-numeric:tabular-nums}
.amt img.cur{margin-inline-start:.3em}
.amt-name{font-weight:600;opacity:.85}
.wallet .w img.cur{--cur:22px}
.btn img.cur{--cur:1.2em}
.dist-pool img.cur{--cur:1em}
.pill img.cur{--cur:1.2em}
/* "[amount]x [icon]" for countable items (passes, vouchers): keep the lowercase x inside upper-case labels and buttons. */
.amt-x{text-transform:none}

/* ---------- Touch: every scroll area pans with a finger (native scrolling) ---------- */
#game{-webkit-tap-highlight-color:transparent}
#game img{-webkit-user-drag:none;user-select:none;-webkit-touch-callout:none}
/* Swiping across card rows or list rows must scroll, not select text or open the long-press menu. */
.modes,.strip,.rk-scroll,.panel-body,.table-panel>.rows,.dbody,.screen{touch-action:pan-x pan-y pinch-zoom}
.modes,.strip,.rk-scroll,.table-panel>.rows{user-select:none;-webkit-user-select:none;-webkit-touch-callout:none}
